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BlazBlue: Continuum Shift

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BlazBlue: Continuum Shift Empty BlazBlue: Continuum Shift

Post by Bad Fish Tue Oct 06, 2009 12:27 am

uhh yeah making BB thread new info for game to come soon!!
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BlazBlue: Continuum Shift Empty Cleaning up

Post by Marauder Tue Oct 06, 2009 4:01 pm

Bastard....you beat me to it. Quoting from Destructive Nature.

Guilty Gear creators Arc System Works achieved some enjoyable level of success with a new fighting game property, BlazBlue. One of the loudest complaints was the comparatively slim roster. Good news about that, courtesy of the newest issue of Famitsu.
BlazBlue: Calamity Trigger will be getting an expansion of sorts in BlazBlue: Continuum Shift, featuring at least one new character. That new addition would be Tsubaki Yayoi, a previously unplayable character featured in the original BlazBlue. According to details from Famitsu, we'll also get new stages and a refined HUD.
BlazBlue: Continuum Shift will reportedly make an appearance at Japanese arcades soon, with Xbox 360 and PlayStation 3 ports expected later.
[SIZE="1"]Details I scrunged together from multiple sites.[/SIZE]
CONFIRMED GENERAL DETAILS

  • Expected Release Date is in Winter 2009.
  • Game will feature at least two new characters.
  • New character: Tsubaki Yayoi, supposedly beginner-friendly.
  • New character: Hazama aka Terumi.
  • New moves for old and new characters alike.
  • Restyled HUD.
  • Redone Stages, including a new one.
  • Beginner Mode: A mode in which you can execute combos and super moves easier.
  • V-13 has now been replaced with Λ-11-.
  • Arakune: New ways to curse!
  • Carl: New projectile attack with Nirvana!
  • Rachel & Noel have new Distortion Drives.
  • Ragna: New dive attack!

BlazBlue: Continuum Shift 24xexqe
BlazBlue: Continuum Shift 20090923_blazblue03_resize
BlazBlue: Continuum Shift 0924b_03
BlazBlue: Continuum Shift 0924b_04


Last edited by Marauder on Tue Oct 06, 2009 7:08 pm; edited 1 time in total
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by Ichipoo Tue Oct 06, 2009 4:55 pm

im about to get a PS3 slim soon, but reading this made me think, should i just wait for this sequel/expansion instead of buying Blazblue the day i get my PS3 slim?
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by DaFeetLee Tue Oct 06, 2009 7:05 pm

Ichipoo wrote:im about to get a PS3 slim soon, but reading this made me think, should i just wait for this sequel/expansion instead of buying Blazblue the day i get my PS3 slim?

If you can get BB for less than or equal to $40, then I would buy it. The expansion isn't coming out for quite a while.
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by Snydy Wed Oct 07, 2009 7:49 pm

Bad Fish that was a shit load of text.

Just post a link to the thread or wherever you got it, that way the original author can get credit also.
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by Sparks Sat Oct 10, 2009 12:53 pm

"Ahem" Tsubaki looks incredibly cheezy
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by Vahnyamato Sat Oct 10, 2009 1:24 pm

Sparks wrote:"Ahem" Tsubaki looks incredibly cheezy
She looks better in game than in pictures.
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by Derivative Sat Oct 10, 2009 2:01 pm

did we put these pics up before? i dunno... but hey... here's pics of Hazama and a couple of screens from the game... also two vids of gameplay from tsubaki and hazama

BlazBlue: Continuum Shift Bb0211

BlazBlue: Continuum Shift B00910BlazBlue: Continuum Shift B01210BlazBlue: Continuum Shift B01310



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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by X-Warlord Sat Oct 10, 2009 5:53 pm

Hazama looks cool cant wait to use him in thenew blazblue
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by Mystes Sat Oct 10, 2009 11:04 pm

I like Tsubaki but hopefully she won't be completely beginner friendly so people don't rush towards her like Jin. But knowing the GG team it's always something like noob friendly on the surface, but those advanced combo's are something beastly. Depending on how much I feel Litchi has changed i'll either have a Main: Li Sub: Ts lineup, or vice-versa, though shits gonna get tough not having that uber DP combo and that straight dangerous Okizeme action like before.
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by Kaz Sun Oct 11, 2009 12:17 am

Vahn linked this video in the chat earlier today.



We can see Ragna's new dive move at 3:22 and it doesn't look as bad as people say, to be honest, since you can link it with a 6A into DP. Though, it was done in the corner and I don't know if it works mid-screen.

Also, at 2:10, I kinda sadfaced when I saw Blood Kain Ragna's 5D recovery. Like really, they either need to buff his defense/health or give him a decent drive ability because it looked like Blood Kain's life drain was faster than the 5D's recovery.

Other than that, If you watch the whole video, you can notice that the overall combo damage has been toned down a bit which is good, imo. No more 50% Tager/Jin combo at the beginning of a match and match will last a little longer.

Oh and Hazama looks top tier and Tsubaki is kinda meh.
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by Mystes Sun Oct 11, 2009 12:39 am

It's not really combo damage that seems toned down, it's more how much damage attacks do in general, not combo scaling.
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by Bad Fish Sun Oct 11, 2009 5:01 am

god fuckin damn it my posts were deleted oh fuckin well

here is the info that i posted here for all updates and changes

http://www.dustloop.com/forums/showthread.php?t=7398

this contains very important information for any and all characters, so check up on it. also

http://s1.zetaboards.com/blazblue/topic/2375101/1/

this guy has some important info that dustloop doesnt have read this too!!!
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by Marauder Sun Oct 11, 2009 9:17 am

Thanks for that link Bad Fish. Great info.
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by Vahnyamato Sun Oct 11, 2009 11:09 am

Bad Fish wrote:god fuckin damn it my posts were deleted oh fuckin well
Your posts were deleted because they were so fucking long when you could've just posted the link you got them from.

I'm glad all the bad characters in CT are getting buffs (Haku,Tager and Bang), however this is gonna bring a whole new breed of J.C Hakumen and shitty gimmick Tagers. Also the top 3 are gettings nerfs which they all needed because they were dumb as hell and stupid clap loop is gone too.

I'm one happy panda right now < = )
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by Marauder Sun Oct 11, 2009 12:33 pm

The clap loop ain't completely gone, it just isn't anywhere near as deadly.

I think Tager might be a bit too good. He needed buffs but I think they took it too far. Haku is ok AFIAK.
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by Kaz Sun Oct 11, 2009 12:37 pm

Standing B[m]: doesn't link into ←↙️↘️→D~ anymore. B > C > ↘️C is still a combo, does about 2500pt.
→C: less untechable time.

↘️C[m]: jump & special cancelable, cannot be cancelled with D anymore, thus ↘️C[m] > D setup & combos are gone.

I'm tight.

Did they really have to remove her 3C > D setup? It's like one of her best Bnb combo.

And I don't understand why they removed 5B > 41236D~C. It's true that It doesn't really matter since 5B links with 5C and 5C links with 41236D but still, damage scaling is one of Litchi's main problem..

Looks like they nerfed her more than they buffed her.
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by Mystes Sun Oct 11, 2009 1:58 pm

Like I said might have to drop her to sub *sigh* who knows anymore. But I never used the 3C > D combo, could never get the timing right. My main combo was the DP which in general seems pretty fucked
Tsubame Gaeshi - easier to tech, can not end the regular combo with DP setup, hard to combo with 6C, not RCable, breaks 1 guard primer
Hard to combo with 6C even? Give me a break and no RC I mean ffs is it still invince on start-up? lol.

Arakune:
- Somebody already found 5000+damage combo
I lol'd at that, then cried.

I likeTsuba's drive, it's too bad charge canceling can't net you a meter but since specials can combo into each other it's probably a good thing. Her Install special (her version of Hakumens Mugen) could be a bit too good, not sure yet. It has no invince on start-up but i'm not sure what the frames on that beast are either. I'm definitely gonna pick her up though seems fun to me.

Won't be going for Hazama even though he looks like a pimp, since everyone wants to play him ha. I wanted Kokonoe but pffft apparently that ain't gonna happen.


Last edited by Mystes on Sun Oct 11, 2009 2:11 pm; edited 1 time in total
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by Bad Fish Sun Oct 11, 2009 2:07 pm

Vahnyamato wrote:
Bad Fish wrote:god fuckin damn it my posts were deleted oh fuckin well
Your posts were deleted because they were so fucking long when you could've just posted the link you got them from.
somebody pissed and shit in your coffee

if u couldnt see that, my complaining was sarcastic, i already fuckin knew why they were deleted.



and no prob marauder, i wouldnt wanna keep my favorite community out of such a fantastic and grand fighting game, you guys should always know the deal on this game, so i plan on updating it whenever i can, this is gonna be great.
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by Vahnyamato Sun Oct 11, 2009 2:39 pm

Bad Fish wrote:
Vahnyamato wrote:
Bad Fish wrote:god fuckin damn it my posts were deleted oh fuckin well
Your posts were deleted because they were so fucking long when you could've just posted the link you got them from.
somebody pissed and shit in your coffee

if u couldnt see that, my complaining was sarcastic, i already fuckin knew why they were deleted.

Bad sarcasm is never noticed Sad
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by Ichipoo Sun Oct 11, 2009 2:55 pm

BlazBlue: Continuum Shift Noel BlazBlue: Continuum Shift Litchi

I just creamed myself. BlazBlue: Continuum Shift Icon_silent

Anyway, so far, I've been hearing nothing but good things about this expansion. Perhaps I should just wait for this game instead, or maybe they can include a "Continuum Shift" patch on PSN and XBL if it's possible. BlazBlue: Continuum Shift Icon_biggrin
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by Vahnyamato Sun Oct 11, 2009 3:31 pm

I like the new art too, better shading makes the characters look less flat and it gives personality to the drawings.

I dunno if it'll be a patch, Arc Sys will prolly make it into a disk and sell it for low price ( like $40 or $45)
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by Marauder Sun Oct 11, 2009 6:49 pm

Prolly might be ~$30 just like SSF4.

From what I've been seeing, Sekkajin (Mash C w/ Jin) is alot more useful. I wish j.B and 5D remained the same... Well at least it looks like noobs won't rush to Jin like last time as it looks like he requires brains to use this time around.

Also, check this link for some videos from the 3rd loketest on Saturday.
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by Vahnyamato Mon Oct 12, 2009 9:09 am

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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

Post by Orochimarusama21 Sun Oct 18, 2009 7:44 pm

no it most definately won't be a patch it's part 2 so why would part 2 be a patch? it's not a simple balance change, it's part 2.

oh and btw I think Tager, Hakumen and Bang are gonna be too broke now, and Rachel, Lambda 11 (nu), and Arakune are gonna blow now. I mean it's like they were like "Top tier from last game are gonna be shit now, bottom tier from last game are gonna be broke now", I mean it doesn't seem like they want to balance it. but whatever it'll still be a good game.
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BlazBlue: Continuum Shift Empty Re: BlazBlue: Continuum Shift

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